The Aspen's Devlog

Pre-Footage Trailer

Jack of all trades, master of none

When you do game development on your own, aka. solo development, you have to (or at least you should) do multiple things at a somewhat acceptable level. You should be able to do drawings because simple shapes like circles, squares, and triangles will look very boring in a very short time. You should be able to produce sounds because a mute game will also be boring very soon. Maybe you should be able to make music too. Then there is the more technical side: programming; without it, you would not be able to even try. Maybe you also should know how to design a game; otherwise, you will fall into the very common pitfalls. Also, UI design is not a bad skill either, because if the UI is bad, it will ruin the whole experience, right? So... a few skills to master?

The reason why I started with this observation is that I have been working on all of these fields in the past month, and it has been a bit overwhelming. Drawing, making sounds (even some music), bugfixing, and creating new features and designing them, creating more bugs, refactoring some existing code, or re-designing a feature. Nothing really new, but when you do lots of different things and encounter new problems in somewhat new areas, it feels a bit stressful. Still, I'd like to make everything by myself and not buy them. I'm not sure if this is already a doomed task, but time will tell.

I also think I should start taking small notes while I'm working; it would be easier to write this development blog with the memo notes. But in a nutshell, most of the time has gone for power-up systems and sound effects/music.

Pre-Alpha Trailer

I created this short demo to show the current status. You might see some default symbols and images here and there, but let's not let that bother us. Enjoy the demo:

End thoughts

Some thoughts for the end. Gameplay is the main thing in the games, in my opinion; if it is not polished enough, the game is not working and it is not fun to play. For now, it seems that this project has that problem. Maybe I have played the same scene over and over again, so I am just bored with it, but it feels like something is missing. Anyhow, I'm planning to finish and polish the current work-in-progress features and such, and then I have to design to make the current core gameplay a bit more enjoyable. Easier to say than done, but such is life.

Thanks for reading!

-Teemu, TheAspen

19.05.2024